December 13, , PM 6. December 13, , PM 7. December 13, , PM 8. December 13, , PM 9. Under the Patronage of the Dreadful cedric37! December 13, , PM Thank you all very much. EDIT: And the new stuff sounds awesome! Last edited by Narf; December 13, at PM. Content Emeritus Administrator Emeritus. Excellent work! New units, campaign textures, battlefield textures, and of course custom settlements look amazing!
I can't wait to get this downloaded and installed! Start M2:TW via Steam. You should see a prompt asking you which campaign you want to play.
Select the campaign associated with your renamed TATW folder. I woul like an answer to this, As I have a Windows 8 and would like to get this mod. Is this going to be a pain for me like everyone else if I get it on steam, or should I use a disc? Moving on. Backup your Medieval II folder.
You don't have to do this, but I get paranoid sometimes. Again, this is optional. Go to Moddb and install the appropriate files. Once the files finish downloading launch them. NOT your mods folder!
It creates it's own mods folder. Make a copy of it and rename the copy "kingdoms. A desktop shortcut should appear on your desktop. Use that to play. Hope this helps. Hopefully I didn't forget anything. And I can still play vannila M2TW with no problems. My problem is that after I download it on to my pc I can't install it.
They were easily identifiable since they would always have unique headgear, and would always stand ahead of each unit to lead them into battle. This can make the series quite intimidating to newer players, since the learning curve is pretty steep. In Three Kingdoms, one of the toughest parts of the game is losing one of your characters to old age.
He might have been your favorite warrior, and while you were still counting on him to win most of the battles ahead, his time had to come eventually.
Well, of old age. Well modder Norse offers a less drastic option for those who want a more realistic Three Kingdoms playthrough. But who wants to live to anyways? Instead of hoarding generals with no limits, The Han Empire are now required to pay their recruits and keep them happy as well. This prevents them from keeping all the generals in their pocket for the entire game, without really doing anything to make them stay. Which basically renders the character useless. Another cool feature of Three Kingdoms is that each faction has an assigned special unit that can be recruited into battle.
In each faction, only the hero character within that faction has the ability to recruit the special units. Modder Havie felt that many of the skill trees in the base game were quite repetitive, despite there being six different templates for each character class. This allows your characters to excel at different roles depending which you choose.
As with every other Total War game, there are always factions that appear throughout your playthroughs that you never get to play as.
This mod basically makes all factions across the map playable in the main campaign, giving you tons of new options to choose from.
It might not do much, but it will give a few new battle formations to play around with, making combat a bit more dynamic. Keep an eye out for future updates and maybe this will get fixed.
The Three Kingdoms Era included many notable names. With this mod active, the event triggers for Dian Wei, Gan Ning, and Pang Tong, among others, are sure to happen in every playthrough.
While devs almost always argue that AI behavior are placed there for a reason, many fans still feel that they get an improved experienced by adjusting the AI. It sucks when one of your heroes gets captured by an enemy faction. More deployables is a preference mod which puts added focus on preparing field defenses for coming battles. It just gives you more deployables, allowing you to place 30 stakes instead of the original 16 per group, as well as 60 caltrops instead of This is balanced out by the changes made to caltrops, where they do less damage, but decrease enemy speed more than before.
A great way to do this is with the 10 Turns Per Year mod by Dresden, doubling the original amount of turns per year to It changes how the Han Empire behaves, dividing each of its governors into their own independent minor factions after 8 turns in the campaign.
This makes campaign politics play out much differently , adding new aspects of diplomacy that were previously not present in the base game. The mod also enhances AI to make for a much more interesting playthrough. Give it a try and see what you think! The Create Vassals mod introduces a new political action, which allows you to release an administrator, resulting in his own faction.
When this option is selected, the administrator takes his commander along with him, and the newly-formed faction becomes your vassal. Some of the tweaks include encouraging more long-term deals, discouraging warmongering, and an added focus on forming coalitions.
These changes all make for a better AI experience, making your enemies less predictable, and making political events more engaging. Sleeping Tiger of Tianshan is one of the best examples, and is especially exciting playing with a few friends. The town has four entry points and is surrounded by open fields, leaving attackers with unlimited tactical options to make their approach. Goguryeo is actually a historical Korean kingdom, and the new faction has its own set of units and buffs. This includes updates for horsed units which an interesting dynamic to the game.
The faction is rated as very hard, so this should make for a challenging new experience for veteran players. When I tried to Debug compatibility it took me to a point where it said 'The designated searchway does not contain a valid program' translation from swedish.
I had this problem, turning off day light savings time and turning your time back an hour is what fixed mine, seems to work for alot of people.
Junior Member Posts: 2 Registered Users. Also might be clock settings for computer should not be on automatically adjust for daylight saving time. You only need to delete Maps. I myself haven't had to delete this file before to get the game to work, but for some it has worked - i have 12 versions of this game downloaded all with different submods.
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